Scores update during a logged-in session (bests only; session count still waits until the class timer ends). This page refreshes every 15 seconds.
| Rank | Username | Best Score | Residents | Resilience | Casualties | Injured | Disaster $ | Sessions |
|---|
| When | Player | Type | Source | Killed | Injured | Cost |
|---|
Harm index (shown in-game) is 0–100, higher = worse. It combines deaths, injuries, damaged zones, roads, and repair cost. Disasters may strike at random during a session or be triggered by the player.